Mastering the Play Billing Library
Caren Chang & Nate Trost
Developer Programs Engineer
Google’s Play Billing library has come a long way in the past few years. In this session we’ll start by talking about the improvements that have been made in the latest releases of the library. We’ll then focus on common challenges developers face when integrating the library and how to avoid common pitfalls. Lastly, developers using the Unity game engine can now take advantage of the Play Billing library and we'll talk about the process of adding the library to your Unity game.
Caren is a Developer Programs Engineer on the Android Frameworks team at Google. When not coding, she is probably reading a book, drinking bubble tea, or doing both simultaneously.
Nate Trost is a Developer Programs Engineer at Google, where he supports Android developers in areas including in-app purchasing, game development, and graphics.